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Class: Environmental Design for Unity

May 10, 2016 @ 6:30 pm - 8:30 pm

$27.37 – $43.19

Class Description

Getting a gamer’s attention with stylish, striking and distinctive visuals is an important aspect to both game design and game marketing.  A thoughtfully designed game environment can tell stories in ways that words cannot.  Using Unity’s built-in graphical tools, in tandem with several free internet resources, Greg ‘Cosmo D’ Heffernan shows you how to communicate your unique story through a visually striking game environment.

These techniques can apply to any type of game, including VR.  A basic understanding of Unity’s interface and concepts is recommended for this class.  There is no scripting experience required.

Featured Topics

  • How to most effectively use outside inspiration to help spark the creative process.
  • Using a heightmap from the real-world in conjunction with Unity’s own terrain tools to start a natural environment.
  • Making a structure with Unity’s primitive shapes, and other plugins to help refine and model the architecture
  • Using props in the space to help tell the story of the scene at a glance (or screenshot).
  • Using Unity’s lighting and shadow functionality to add mood and expressivity to the scene’s atmosphere
  • Using image effects on the camera to make the environment even more immersive.
  • Learning how to use Unity’s varied optimization tools so the game continues to run well as we add graphical richness to the scene.

Seats are limited, please register here.


May 10, 2016
6:30 pm - 8:30 pm
$27.37 – $43.19
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Playcrafting NYC


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